* There is no longer any Victory or Death effect.
* There is no longer any Victory is Ours effect.
* The Guild Battle NPCs no longer walk to the flag stand.
* The Guild Lord’s Health has been reduced to 1680.
* Removed all skills on the Bodyguard except Oath of Healing.
* Removed Precision Shot from the Archers.
* Whenever a team gets a moral boost [sic] that team’s Guild Lord gets an additional +300 maximum Health for the rest of the game.
* The final, 28-minute tie-breaker is determined by the team that did the most damage to the enemy Guild Lord. This tie-breaker is now effective in all GvG matches.
* Amulet of Protection: reduced the amount of damage the Guild Lord can take to 25 per second at the beginning of a match, scaling up to 300 damage per second later in the match.
Vous en penser quoi?